Archive for March, 2009


_hojo:infused with the power of the GOD HAND

March 30, 2009

hojo.artcore_God Hand is hardcore. not in the whole “companies need to focus on hardcore games and not casual crap” way that you could argue about from both sides back and forth, making completely valid arguments for both sides and days later, be no closer to settling the argument then when you started. it’s hardcore in the way that Battletoads is hardcore. it’s hardcore in the way that R-Type is hardcore. there’s none of that “Hey, grab my hand and let’s stroll through the first stage,” garbage you find in almost every other game made in the past 10 years. in fact, you will most likely die on the first level more than once. when you acquire new skills, the game doesn’t cut to an explanation screen that has a detailed breakdown of what it does and in what situations it should be used. the game pretty much just throws you to the wolves and says “Have fun!”

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_hojo:[easilyimpressed]Sonic’s Ultimate Genesis Sonic Games

March 22, 2009

hojo.artcore_a little more than a month ago, i beat the first Sonic the Hedgehog game for the Genesis for the first time. shortly afterward, i bought Sonic’s Ultimate Genesis Collection for the X-Box 360. this marked the first time i owned Sonic 3 and Sonic and Knuckles in any form, and would also give me my first opportunity to play said games since beating them on a rental from Video Park, back when Hollywood Video was still Video Park and rented out Genesis games. it had been a while, obviously. but i was really looking forward to playing these games again. being much older now, how would i enjoy those 2 games, especially after playing Sonic 1 and being rather disappointed.

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Kibou – Possibly Interesting Releases: March ’09

March 15, 2009

Kibou/PolymetricaYeah, March will be/is already a great month, just like September ’08 was! RPG month I CHOOSE YOU.

In this post I will show you them release dates, brief (or not so brief?) summaries, pictures, and the estimated anticipation level for it…or maybe just MY anticipation level D’:

Sorry about the ultra long-ness of this post because it’s covering the ENTIRE month, so yeah, bear with me! (But don’t claw or growl at me?!) Hopefully this will help as more of a reference post than something to read in one sitting…or whatever. Not sure if I’ll post another like this ever again since they take ages to compile.

I’m also sorry about how late this is. 4 games on this list have been released already because I actually spent a week procrastinating typing this up! Crazy post is crazy.

Games outlined are from either Japan (JPN) or North America (NA).

Split up by platform, then organized by release dates BECAUSE I CAN.

Nintendo DS:
– 7th Dragon (JPN; Mar 5 – released, but..)
– Avalon Code (NA; Mar 10, Released)
– Valkyrie Profile: Covenant of the Plume (NA; Mar 16)
– Suikoden Tierkreis (NA; Mar 17)
– Dengeki Gakuen RPG: Cross of Venus (JPN; Mar 19)
– Super Robot Taisen K (JPN; Mar 20)
– Pokemon Platinum (NA; Mar 22)
– Final Fantasy Crystal Chronicles: Echoes of Time (NA; Mar 23)
– Space Invaders Extreme 2 (JPN; Mar 26)
– Will O’ Wisp (JPN; Mar 26)
– Lux-Pain (NA; Mar 27)

Playstation 2:
– Dynasty Warriors: Gundam 2 (NA; Mar 24)

Edit: I got the release date for the above game wrong D’: In my excitement I thought it was going to be released in March, but it was actually releasing in April  24! Terrible! At least it’s still coming out in 2009. My god.

Xbox 360/Playstation 3:
– Resident Evil 5 (JPN, NA; Mar 13, Released)

Playstation Portable:
– Phantasy Star Portable (NA; Mar 3, Released)
– Mana Khemia: Student Alliance (NA; Mar 10)

Ctrl+F away!

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_hojo:[easilyimpressed] Disgaea 2

March 11, 2009

hojo.artcore_i have a love/hate relationship with strategy RPG’s. on the one hand, i love the battle system. most RPG’s are turn based, and can be finished by doing nothing but the Fight command outside of bosses. SRPG’s require thought…it requires looking ahead…it requires effort…it requires strategy. hey, that’s a word in the genre. most SRPG battles will take anywhere from 15-40 minutes on your first. at least, they do for me. i check all the enemy stats and movement displays and map heights and shit. i love it. i love thinking. but that brings me to the “hate” aspect of SRPG’s…i like doing them right. it’s like when people reset in Fire Emblem games, because they messed up and lost a good unit. yes, it defeats the purpose of perma-loss, but i can completely understand it. sometimes when you finish a battle, you don’t pat yourself on the back and say “good job, me.” you slap yourself in the face and go “dude…you could’ve done that better.” and that’s the thing…you can ALWAYS do better.

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『ダイエット』 Seijika – YO. IT’S BREAKDOWN.

March 2, 2009

Hey everyone. It’s about time for a Review! Last one I did was the very first post I made. What insanity. This is usually because I feel like I don’t  have enough to say about a game to turn it into one. Or possibly because I’m just lazy. Probably the latter. Small update to explain the non PlayStation game bit. FFIX Disc 3 is scratched and won’t let me proceed past a certain point. So until that’s been fixed I played a bunch of Breakdown, for the HugeBox. I eventually beat it. This game had a Unfinished Rate of over 80% when I started, and all I heard about this game was that it was obscure, it was good, and it was hard. Is it really? Let’s find out.

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