Archive for November, 2009

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_hojo:Final Fantasy 3/6 – the CES run

November 30, 2009

_Earlier this year, I happened to be browsing the “in-depth FAQs” for Final Fantasy VI (originally released as FFIII in the US) on GameFAQs, when I stumbled upon an interesting idea. “Beat the game using only the 3 characters you’re required to get during the 2nd half of the game.” I thought to myself, “What an interesting idea, especially since I’ll be using a lot of Celes and Setzer.” See, I oftentimes never use Setzer when i play FF6, and while Celes does get a decent amount of forced play throughout the game, I usually find myself dumping her for Terra once I get her back in the party. I was also looking forward to seeing the changes that would occur plot-wise, as there are many decisions the game expects you to make that aren’t actually required. Not much, really. But there were still some humorous back doors taken by Square when you don’t do all the optional shit.

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_hojo:Metroid Prime (Metroid Prime)

November 5, 2009

hojo.artcore_Oh, Metroid Prime 2: Echoes…why are you so shitty? OK, maybe might be a bit harsh. Actually, it’s really harsh. It’s not actually that bad. It’s rather enjoyable. But why is it still so shitty? I find myself asking this question…and I’m not sure of the answer. I’m hoping that by the end of this post, the answer will become clear to me. Join me on a journey through space and time to find the answer to the unanswerable. OK, not time. And it’s not unanswerable either, but at this point, I’m just kind of going with the flow and I have no idea how this is going to end. Should be fun, though…right?

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